Project Goal
The goal of this project was to create a vessel meant for a drink from a culture of choosing, that is supposed to be used in a certain context.
For my project’s drink I decided I wanted to focus on the Cafe Cubano. It’s a small, strong shot of Coffee made with demerara sugar. It’s traditionally made with just espresso and sugar, but the special thing about this drink is that you take a small cup that you will drink from and put your sugar in that cup then put a couple of drops of espresso into the sugar and mix it until its a foam. Then you pour the rest of your espresso in and drink! The drink is from Cuba, and it’s regarded as a very social drink, that you could bring into work and share with others. It’s drank in small amounts instead of how people normally drink coffee because of the strong and bitter taste, so it’s great for sharing!
For my project’s context I decided on a mosh pit at a metal concert. Moshing is an energetic style of dancing where people deliberately push, shove, and slam into one another. There are multiple styles of moshing, like a "circle pit", “wall of death”, “push pits”, and “hardcore pit”.
Inspiration
When I was brainstorming ideas, I was mainly looking at the metal scene and the outfits/aesthetics that go with it. This involves spiked jewelry, tattoos, and metal band logos.
Looking at images of this lead me to thinking about sea creatures that are spiky, like sea cucumbers and urchins.
These are the main things that inspired me while creating my vessel.
Journey Map
Sketches
Models
The first models (shown on left) were meant to just get a basic idea of what form I wanted to continue to iterate with.
My second model (shown on right) I found the form I wanted to use from my first models, but I wanted to test the size it would be and how it would fit in someone’s hand.
In my design I decided to incorporate a little “slot” at the top and base of the vessel for a strap so the user wouldn’t have to carry it around at the concert.
Fusion Model
FINAL
Final 3D printed model (left and middle) and final Keyshot rendering (right)